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Android Studio is the official IDE for writing Android software. It bundles together a source code editor based on , the build tool, and the . It is available for download on , and based operating systems. Each component provided with Android Studio is licensed under its own terms. Aside from the SDK, most of the components are distributed under the .

Android Studio was announced on May 16, 2013, at the Google I/O conference. It was in early access preview stage starting from version 0.1 in May 2013, then entered beta stage starting from version 0.8 which was released in June 2014. The first stable build was released in December 2014, starting from version 1.0. At the end of 2015, Google dropped support for Eclipse ADT, making Android Studio the only officially supported IDE for Android development.

On May 7, 2019, Kotlin replaced Java as Google's preferred language for Android app development. Java is still supported, as is C++.


Features
Plugin Ecosystem and Extensibility

Android Studio's architecture is designed to be highly extensible, allowing developers to tailor the IDE to their specific needs through a robust plugin ecosystem. Plugins can introduce new functionalities, integrate external tools, and enhance existing features, thereby streamlining the development process.

Built-in Plugins: Essential tools integrated into Android Studio, such as Android Support, Kotlin Support, and Git Integration.

Third-Party Plugins: Popular community-driven extensions like Firebase Assistant, ButterKnife Zelezny, and SQLDelight, which expand functionality.

Developing Custom Plugins: The process of building new plugins using the Platform SDK and plugins for automation and customization.

Managing Plugins: Best practices for installing, updating, and optimizing plugins to maintain performance and compatibility.


Built-in Plugins
Out of the box, Android Studio includes a set of built-in plugins that support essential development tasks:

  • Android Support: Provides tools and integrations specific to Android development, including project templates, wizards, and the Android SDK manager.
  • Kotlin Support: Since Kotlin became Google's preferred language for Android app development in 2019, Android Studio has integrated comprehensive support for Kotlin, facilitating seamless development experiences.
  • Git Integration: Offers version control support, enabling developers to manage code repositories directly within the IDE.


Third-Party Plugins
Beyond the built-in options, developers can access a vast array of third-party plugins to extend Android Studio's capabilities:

  • Firebase Assistant: Simplifies the process of adding Firebase services to an app, such as analytics, authentication, and cloud messaging.
  • ButterKnife Zelezny: Automates the generation of view bindings for Android's ButterKnife library, reducing boilerplate code.
  • SQLDelight: Assists in generating type-safe APIs from SQL statements, streamlining database interactions within Android applications.

These plugins, among many others, are available through the JetBrains Plugin Repository and can be easily installed via Android Studio's plugin manager.


Developing Custom Plugins
For specialized requirements, developers have the option to create custom plugins:

  • IntelliJ Platform SDK: Android Studio is built upon JetBrains' IntelliJ IDEA, and developers can utilize the IntelliJ Platform SDK to develop plugins that extend the IDE's functionality.
  • Gradle Plugins: Custom Gradle plugins can automate build processes, manage dependencies, and perform other build-related tasks, enhancing the efficiency of project workflows.

Comprehensive documentation and community resources are available to guide developers through the process of plugin development, ensuring that even complex extensions can be implemented effectively.


Managing Plugins
Effective management of plugins is crucial to maintain an optimal development environment:

  • Installation and updates: Plugins can be installed and updated directly through Android Studio's plugin manager, accessible via the settings menu.
  • Compatibility considerations: It's important to ensure that plugins are compatible with the specific version of Android Studio in use to prevent potential conflicts or issues.
  • Performance impact: While plugins add valuable features, an excessive number can lead to increased resource consumption. Regularly reviewing and disabling unnecessary plugins can help maintain IDE performance.

By leveraging the plugin ecosystem, developers can customize Android Studio to align with their workflows, integrate preferred tools, and enhance productivity, making it a versatile environment for Android application development.

The following features are provided in the current stable version:

  • -based build support
  • Android-specific and quick fixes
  • Lint tools to catch performance, usability, version compatibility and other problems
  • integration and app-signing capabilities
  • Template-based wizards to create common Android designs and components
  • A rich layout editor that allows users to drag-and-drop UI components, option to on multiple screen configurations
  • Support for building apps
  • Built-in support for Google Platform, that enables integration with Firebase Cloud Messaging (Earlier 'Google Cloud Messaging') and Google App Engine
  • Android Virtual Device () to run and debug apps in the Android studio.

Android Studio supports all the same programming languages of (and ) e.g. Java, C++, and with more extensions, such as Go; and Android Studio 3.0 or later supports Kotlin, and "Android Studio includes support for using a number of Java 11+ without requiring a minimum API level for your app". External projects some Java 9 features. While IntelliJ states that Android Studio supports all released Java versions, and Java 12, it's not clear to what level Android Studio supports Java versions up to Java 12 (the documentation mentions partial Java 8 support). At the very least some new language features up to Java 12 are also usable in Android.

Once an app has been compiled with Android Studio, it can be published on the Google Play Store. The application has to be in line with the Google Play Store developer content policy.


Version history
The following is a list of Android Studio's major releases:

December 2014
February 2015
April 2015
July 2015
September 2015
November 2015
April 2016
April 2016
September 2016
March 2017
October 2017
March 2018
September 2018
January 2019
April 2019
August 2019
February 2020
May 2020
Oct 2020
May 2021
July 2021
January 2022
May 2022
September 2022
January 2023
April 2023
July 2023
November 2023
February 2024
April 2024
June 2024
Ladybug2024.2October 2024
Meerkat2024.3March 2025
Narwhal2025.1June 2025
Otter2025.2October 2025


System requirements
+ Minimum system requirements for Android Studio ! ! Microsoft Windows ! macOS ! Linux

These features includes requirements for IDE + Android SDK + Android Emulator.

  • Windows: x86_64 CPU architecture; 2nd generation Intel Core or newer, or AMD CPU with support for a Windows Hypervisor;
  • Mac OS: ARM-based chips, or 2nd generation Intel Core or newer with support for Hypervisor.Framework;
  • Linux: x86_64 CPU architecture; 2nd generation Intel Core or newer, or AMD processor with support for AMD Virtualization (AMD-V) and SSSE3;
  • Windows: CPU with UG (unrestricted guest) support;
  • Intel Hardware Accelerated Execution Manager ( HAXM) 6.2.1 or later (HAXM 7.2.0 or later recommended).

The use of hardware acceleration has additional requirements on Windows and Linux:

  • Intel processor on Windows or Linux: Intel processor with support for Intel VT-x, Intel EM64T (Intel 64), and Execute Disable (XD) Bit functionality;
  • AMD processor on Linux: AMD processor with support for AMD Virtualization (AMD-V) and Supplemental Streaming SIMD Extensions 3 (SSSE3);
  • AMD processor on Windows: Android Studio 3.2 or higher and Windows 10 April 2018 release or higher for Windows Hypervisor Platform (WHPX) functionality.

For an attached webcam to work with Android 8.1 (API level 27) and higher system images, it must have the capability to capture 720p frames.


See also
  • List of Kotlin software and tools


External links

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